Add Listener
This will listen to the show and hide events.
using ZovaStudio.UIAnimator;
using UnityEngine;
public class UIAnimator_DemoScript : MonoBehaviour
{
public UIAnimator gameOverUI;
void Awake()
{
// On Show
gameOverUI.onShow.AddListener((isInstant)=>{
if(isInstant){
Debug.Log("Game Over Show Instant");
}
});
// On Show Complete
gameOverUI.onShowComplete.AddListener((isInstant)=>{
if(isInstant){
Debug.Log("Game Over Show Instant Complete");
}
});
// On Hide
gameOverUI.onHide.AddListener((isInstant)=>{
if(isInstant){
Debug.Log("Game Over Hide Instant");
}
});
// On Hide Complete
gameOverUI.onHideComplete.AddListener((isInstant)=>{
if(isInstant){
Debug.Log("Game Over Hide Instant Complete");
}
});
}
}
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